Point Lookout – 800 Points, Points Well Spent?
July 1, 2009
I’m trying to figure out more ways to use the word ‘point’ in this review, hang on…
I’ll make a ‘Point’ to how nice this new DLC is! I’ll ‘Point’ you in the right direction on whether or not to buy this DLC! I’m ‘Pointing’ towards a positive judgement on this one!
I’ll stop before someone bleeding stabs me.
So, Bethesda has tossed us another DLC campaign for Fallout 3 for the forgiving price of 800 Xbox Live points. (A point well made!) For 800 Points, you’d think Bethesda gave us another semi-shallow gurgle of a campaign similar to Operation Anchorage, right? Not quite the case, I’ve come to deduce after spending my points on Point Lookout. Unlike the new Brotherhood of Broken Steel, Point Lookout becomes instantly active as soon as you download it. A location is opened up near the Arlington Library in the southern coast of the Wasteland map. A short pier is opened, where a ferry-boat is waiting to take you to the ‘fine’ land of Point Lookout, Maryland. After you gain a quest from a concerned mother and spend near 400 caps for the ferry-ticket, you flow from Washington into the bayou swamp’s with a healthy fog cast over a run-down amusement park… That’s where the peaceful moment ends, and when the creep-factor of ‘Holy Fuck’ begins.
Point Lookout is hillbilly capitol of the USA. I have to make that ‘Point’ quite clear right now. (A hurr hurr) Since it’s in the swamps, you’ll be naturally falling across creepy, disfigured psycho hicks and oddly powerful enemies… Yes, Point Lookout has a surprising bit of challenge to it. Not in the quests, but from the enemies themselves. While a competent Wastelander will have no problem fighting off Creeper’s and Tracker’s (Some of the deformed hillbilly enemies), you’ll be finding a run for your money when you encounter the new species of Mirelurk’s and small armies of insane Tribals. To counter the tougher enemies, the new cache of weapons you’ll come across will help even the odd’s, not to mention they’re fine additions to bring back to the Capital Wasteland… Where you’ll promptly take them upside people’s heads. Double barrel shotguns, lever rifle’s, poisonous shovels and a small slew of new aid items are waiting to be discovered, then used to murder people in a explosive fashion.
To add to it, there’s a new collection of quests for you to complete, with those (Fucking useless) achievements you’ve come to love, as well as a handful of perks to obtain; including one that, *Gasp*, is actually goddamn useful! With the entire creepy-as-shit Point Lookout package wrapped together, you’ll be getting about 2-4 hour’s of extra gameplay complete with new items to find, fairly challenging enemies, and clown masks. *Shudder* For 800 Points and 2-4 hour’s of gaming plus perks to strive for, I’d say it’s a definite buy… Just keep the lights on when you do.